کامپیوتر و IT و اینترنتعلوم مهندسی

طراحی عامل ها (Design of Agents)

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AI as the Design of Agents = a unifying view for the bag of techniques that AI encompasses Tuomas Sandholm Carnegie Mellon University Computer Science Department

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An agent and its environment sensor ۲ 5 percepts ‏ی‎ 2 agent actions Lam effectors

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How to design an intelligent agent? * Definition: An agent perceives its environment via sensors and acts in that environment with its effectors. Hence, an agent gets percepts one at a time, and maps this percept sequence to actions (one action at atime) * Properties: - Autonomous - Interacts with other agents plus the environment - Reactive to the environment ~ Pro-active (goal-directed)

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Examples of agents in different types of applications Coke Ae Chee ree ‏اس‎ اه یم 0ك لومم یه ‎oP‏ موس وب ‎Pek wg pee oer ‏ص مود‎ bee ‎Opes, owe vk; ert ‎Prt mri, eareetow, ‎ ‎ ‎Pervert ‏رو ‎Party mower ‎Pate oP een ‏جات ابس‎ ‏ی ‎ ‎i ‎i ‏ات مس ‎ ‎ ‎ ‎ ‎ ‎ ‎

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Definition Of ideal rational agent Ideal Rational Agent: For each possible percept sequence, such an agent does whatever action is expected to maximize its performance measure, on the basis of the evidence provided by the percept sequence and whatever built-in knowledge the agent has. yat do you think? Is this an acceptable definition? Jot looking left when crossing the street: If I don’t see a ar coming from the left, it is rational to cross the street? o. Should also consider taking information gathering actic ited/costly computation tim: Bounded rationali imited/costly memory

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Agent’s strategy * Agent’s strategy is a mapping from percept sequence to action * How to encode an agent’s strategy? - Long list of what should be done for each possible percept sequence - vs. shorter specification (e.g. algorithm)

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WAKNING: Might not get what you ask for in the performance measure * Cleaning robot - Pick up as much trash as possible * Vehicle route optimization - Maximize utilizations => Driving fully loaded - Capitalizing on oddities in tariff list => Renegotiation - Don’t include solution method in the criterion

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agent = architecture + program This course concentrates on the program Physical agents vs. software agents (software agents = softbots)

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Skeleton agent function SKELETON-AGENT (percept) returns action static: memory, the agent’s memory of the world memory € UPDATE-MEMORY(memory, percept) action € CHOOSE-BEST-ACTION(memory) memory < UPDATE-MEMORY(memory, action) return action On each invocation, the agent’s memory is updated to reflect the new percept, the best action is chosen, and the fact that the action was taken is also stored in the memory. The memory persists from one invocation to the next. Input = Percept, not history NOTE: Performance measure is not part of the agent

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Examples of how the agent function can be implemented 1. Table-driven agent ‏هه‎ 2. Simple reflex agent sophisticated . Reflex agent with internal state 4. Agent with explicit goals 5. Utility-based agent

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1. Table-driven agent inction TABLE-DRIVEN-AGENT (percept) returns action static: percepts, a sequence, initially empty table, a table, indexed by percept sequences, initially fully speci append percept to the end of percepts action € LOOKUP(percepts, table) return action An agent based on a prespecified lookup table. It keeps track of percept sequence and just looks up the best action * Problems - Huge number of possible percepts (consider an automated taxi with a camera as the sensor) => lookup table would be huge - Takes long time to build the table - Not adaptive to changes in the environment; RES EOS RE Rt ae

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2. Simple reflex agent * Differs from the lookup table based agent is that the condition (that determines the action) is already higher-level interpretation of the percepts - Percepts could be e.g. the pixels on the camera of the automated taxi

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What the world is like now Condition - action ‏تمه اوه ام‎ Hon should do now function SIMPLE-REFLEX-AGENT(percept) returns action state € INTERPRET-INPUT rule € RULE-MATCH (state,rules) action € RULE-ACTION [rule] return-actio: condition matches the current situation (as defined by the percept) and then doing the action associated with that rule.

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Simple reflex agent... Table lookup of condition-action pairs defining all possible condition-action rules necessary to interact in an environment ¢ e.g. if car-in-front-is-breaking then initiate breaking Problems - Table is still too big to generate and to store (e.g. taxi) - Takes long time to build the table - No knowledge of non-perceptual parts of the current state - Not adaptive to changes in the environment; requires entire table to be updated if changes occur

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3. Reflex agent with internal state How the world What the evolves world is like ‘What my actions do HOw: Condition - action ‏ا‎ ‎Hoa should do now

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Reflex agent with internal state ۰ function REFLEX-AGENT-WITH-STATE (percept) returns action static: state, a description of the current world state rules, a set of condition-action rules state € UPDATE-STATE (state, percept) rule € RULE-MATCH (state, rules) action € RULE-ACTION [rule] state € UPDATE-STATE (state, action) return action A reflex agent with internal state works by finding a rule whose condition matches the current situation (as defined by the percept and the stored internal state) and then doing the action associated with that rule.

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Reflex agent with internal state ... + Encode “internal state of the world to remember the past as contained in earlier percepts + Needed because sensors do no usually give the entire state of the world at each input, so perception of the environment is captured over time. “State” used to encode different “world states” that generate the same immediate percept * Requires ability to represent change in the world with/without the agent * one possibility is to represent just the latest state, but then cannot reason about hypothetical courses of action + Example: Rodney Brook’s Subsumption Architecture. Main idea: build complex intelligent robots by decomposing behaviors into a hierarchy of skills, each completely defining a complete percept-action cycle for one very specific task. For example, avoiding contact, wandering, exploring, recognizing doorways, etc. Each behavior is modeled by a finite-state machine with a few states (though each state خی توح ی اد هی ری سید وی ‎hee shen ox, papanprant‏ سس موم ی

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4. Agent with explicit goals ) ‏»مه‎ How the world What the world is like What my actions do oe What it will be like if I do action A What action’ now

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Agent with explicit goals * Choose actions so as to achieve a (given or computed) goal = a description of desirable situations. e.g. where the taxi wants to go * Keeping track of the current state is often not enough - need to add goals to decide which situations are good * Deliberative instead of reactive * May have to consider long sequences of possible actions before deciding if goal is achieved - involves considerations of the future, “what will happen if I do...?” (search and planning) * More flexible than reflex agent. (e.g. rain / new destination) In the reflex agent, the entire database of rules would have to be rewritten

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5. Utility-based agent C sate } How the world What the evolves world is like ‘What my actions do now What it will be like if I do action A ۳ How happy I willbe such asa state What action should do now

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Utility-based agent ... * When there are multiple possible alternatives, how to decide which one is best? * A goal specifies a crude destination between a happy and unhappy state, but often need a more general performance measure that describes “degree of happiness” * Utility function U: State > Reals indicating a measure of success or happiness when at a given state * Allows decisions comparing choice between conflicting goals, and choice between likelihood of success and importance of goal (if achievement is uncertain)

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Properties of environments

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Properties of environments Accessible (observable) : The agent’s sensory apparatus gives it access to the complete state of the environment Deterministic: The next state of the environment is completely determined by the current state and the actions selected by the agent Subjective non-determinism - Limited memory (poker) - Too complex environment to model directly (weather, dice) - Inaccessibility Episodic: The agent’s experience is divided into independent “episodes,” each episode consisting of agent perceiving and then acting. Quality of action depends just on the episode itself, because subsequent episodes do not

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Properties of environments Static: If the environment can change while the agent is deliberating, then the environment is dynamic; otherwise tt ‏ما‎ to worry about time Dynamic ed to observe while deliberating Discrete: There are a limited number of distinct, clearly defined percepts and actions we say that environment is discrete.

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Running the agents and the environment ‘ocedure RUN-ENVIRONMENT (state, UPDATE-FN, agents, terminati inputs: state, the initial state of the environment UPDATE-FN, function to modify the environment agents, a set of agents termination, a predicate to test when we are done repeat for each agent in agents do PERCEPT[agent] < GET-PERCEPT(agent state) end for each agent in agents do ACTION[agent] < PROGRAM[agent] (PERCEPT[agent]) end state € UPDATE-FN(actions, agents, state) until termination (state)

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