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Un-Managing Unleashing the Creative Beast in your Team by Tara Hunt, Citizen Agency

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outline ethe beast data) innovative beast thee creative beast ¢he unleashing

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the beast

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starfish principles aut@nomous individuals& teams » ‏5أدلااهغادء‎ ‎®@ champions @istributed — responsibilities common ideology& goals

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innovative bea:

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۰ lightbulk ۷۷, et sti rned how didi uck in thi saint /

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oninnovation myttes of innovation(Berkun 2007) cenditions for innovation ways tokill innovation ..oneoa new direction: creativity

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9۱2۵ innovatio

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“don’t focus on ‘innovating’, focus on_ trying tosolvea problem”

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conditions for innovation

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there has to beamix of... @ motivation or direction Creativethinking/ ‏ليت وت ات21۰‎ ibility @ toconvert dead ends into new motivations/ directions (Scone challenge (or sometimes ignorance of) the status quo Threshold for risk& comfort w/uncertainty 1606+ $$$ for work Scott ‏,صبماءءع8‎ 20

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innovative teams include: high-level thinker, extremely “wad ‘connector’ who recognizes thd and connects themto solutions paves through thenay-sayers td get theidea to market

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ِِ 7 ae

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how tokillinnovation 101

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innovation killers more management risk aversion layers (hierarchies) skewing to high-level ‏لذ‎ olla 0) a ‏که وه توا‎ ‏تست ترا‎ ۱2 deadlines over eoverplanning doing it right competitior® ¢ demanding consensus favoring thego-getters

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Consensus

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ae instead of saying this: an interesting idea, but it doesn’tfit year’s budget...”

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5 fH budget set aside for employee initiat cost analysis and let’s ‏مق عللا ]أ عع5‎ work...”

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instead of saying this: project just doesn’t fit into our current ‏د‎

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5 he ‏الامط آنامطاج‎ this will improve our cug experience...”

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instead of saying this: ۱ won’twork...”

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5 something similara couple of years 4 t fly, explain how your idea/plan is differer

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instead of saying this: management won’tever gofor _ it.

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5 arrangea meeting foryou with [insert Sj name_here]...”

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or even better: shouldcontact [insert Sr. Manager name _ her ims like an idea that is rightupher alley]

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creative beast

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conditions for creativity asafespace © @abilityto celebration of _ risk-taking 7 potentially ‘dumb’ things) © transparency+ openness ie ag from simple, move todifficult- game flow cMange of environment mowing from personal ftm, laughter& communal enjoyment of activity f@troducing differentclear ¢ understanding of 26۲5۵6۷6 ۲6۵۷۷۵۲۵5 90۹0۱۱۵۱۵00 © oodlesof encouragement

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creative work environments

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fe to parks, coffeeshops, etc. ‘t. lock them inthe office” google hq

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how to unleash done manage, motivate the myths of motivation leow to motivate randem ideas (throw ‘em atthe wall, see if theystick]

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992۵0

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why not rewards? 1. It’snotsustainable- As soon as you withdraw the punishment or ‏وت‎ the motivation disappears. 2. You getdiminishingreturns- If the punishment or fewards stay at the same levels, motivation slowly dro off. Togetthe same motivation ‏هار۹ توا‎ ‏الاع]‎ 30 3. It hurtsintrinsicmotivation- Punishing or rewarding people for doing something removestheir own _ innate desire todo it on theirown. From now on you~ must ‏درل وتنت ای‎ toget them to do it. [source: Alfie Kohr|

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motivate10:

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whatmotivates? intrinsic motivation [Malone and _ Lepper (194

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(۱ motivation e challenge © curiosity © control e fantasy self-imposed competition © cooperation @ recognition [http://education.calumet.purdue.edu/vockell/EdPsyBook/Edpsy5/Edpsy5_intrinsic.htm]

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silly random ideas ‎the rules oflmprov games:“Yes, and...” “Make the other|‏ عونا ‎guy look good” “No apologizing”‏ ‎Cetebrate therisk takers: fail gloriously ‎ao ane internal social networkwith ‏عمممدعبيواج‎ aa? ‏أأا‎ ‎‘sending virtual presents’ ‎OpenDoorpolicy is dead: Use theManaging by Wande|‏ کنیا ‎Aroundmethod. Not to‘watch’, butto engage.‏ ‎iejobs edays: the Senior Management works with cu 200 ۰ ۷۱۵ ۷۵۲5۵۰ SOL ۰ ‎Ke boardroom tables outoftheboardrooms 00 ۵ ‏.ع نامعن عاطوعلاممم طاغايع ممعطعغ‎ ‎internalBarCamp, where everyone presents whate|‏ «اج عونم ‎theywould like to‏ ‎

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licensing: "۰۳3۷ ‏ی‎ OKO)

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about thoserockin’ images: ostarefrem iStockphoto.com (totally cool site) ® exceptfor: aerenchair (google image searchp.14) ‎Kathy Sierra’ssite Creating Passionate‏ اوقاتونت *ستوو ‎Users (diagram on consensus _ p.28)‏ ‎images of cool workspaces thanks to Flickr CC-share alike licensing and Veerle Pieters awesome group: Inspiring Workspaces! (p.42-47) ‎

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لي كنا tara@citizenagency.com 415.694.1951 ‎eee ew‏ تاهافت ‎www.citizenagency.com ‎www.horsepigcow.com ‎

Un-Managing Unleashing the Creative Beast in your Team by Tara Hunt, Citizen Agency outline •the beast the• innovative beast the • creative beast •the unleashing the beast thestarfish: small pieces, joined loosely starfish principles individuals& teams • • catalysts • champions distributed responsibilities • common ideology& goals • autonomous the innovative beast now, how didI get stuck in this darned lightbulb again?! oninnovation innovation(Berkun 2007) • conditions for innovation • ways • to kill innovation ...ontoa • new direction: creativity myths of the myths of innovation Scott Berkun, 2007 myth e #1: ‘eureka’ moment myth ere isa #2: clear path to innovation myth people #3: dig new ideas myth #4: he lone inventor myth #5: m not really that creative” myth#6: you’ll know innovati when yousee it myth #7: the best ideas win myth #8: nnovation is always good “don’t focus focus on ‘innovating’, on trying to solvea problem” Scott Berkun, 2007 conditions for innovation conditions forinnovation: my termsare as follows...” there has to • Creativethinking/ • Ability • to convert A motivation or bea mix of... direction experimenter dead ends into mentality new motivations/ directions esire to • challenge (or sometimes ignorance of) the status quo • Time+ • Threshold for risk& $$$ for comfort w/uncertainty work Scott Berkun, 2007 innovative creator- • • high-level ideas catalyst-a ideas and • teams thinker, include: extremely “wack ‘connector’ who recognizes connects themto solutions championpaves through thenay-sayers get the idea to market those to case study: Post-itTM Notes how to kill innovation 101 innovation •• more management layers (hierarchies) • paperwork, risk • • valuing doing it • overplanning aversion skewing to reports& thinking reviews •• competition •favoring killers thego-getters high-level deadlines right demanding over consensus hy sierra on consensus: ke instead of saying this: an interesting idea, but it year’s budget…” doesn’t fit vea budget set cost analysis saythis: aside for employee initiatives and let’s see if we can m work…” instead of project just saying this: doesn’t fit into our current list…” pr saythis: me about how this will improve experience…” our custom instead of “It saying won’t this: work…” saythis: something similara couple of years b n’t fly, explain how your idea/plan is different… enior instead of saying management won’t this: ever go for it… e saythis: arrangea meeting name foryou with [insert here]...” Sr. or even better: should contact [insert Sr. Manager name here] eems like an idea that is right up her alley… the creative beast Thinkingabout solving the innovation tionin the framework of encouraging day creativity is more helpful. People re morehappy when they are being creative (not innovative). why creative& notinnovative? conditions for creativity •• a safespace (ability to celebration of risk-taking say potentially ‘dumb’ things) transparency+ openness start from simple, move todifficult– game flowchange of environment • • • moving from personal communal • fun, •to laughter& enjoyment of activity •introducing • •experimentation • oodlesof different clear perspectives understanding rewards encouragement of creative work environments openspaces great for collaboration” thoughtworks pune oom for “to feel at personalization home” pixarstudios ose on’t to parks, coffeeshops, etc. lock them in the office” google hq ealthy provide snacks& drinks brain food” citizen space utin theopen e are no meeting spaces secrets here!” the hive ation of team personal stuffapart connections from work” architectural firm the unleashing how to unleash manage, motivate • the • myths of motivation how to motivate • random • ideas (throw ‘em at don’t see if they stick] the wall, the myths of motivation myth #1: People aren’t intrinsically motivated myth #2: Rewards (employee the week, free ff, bonuses, etc.) ll motivate people. why not 1. It’snotsustainable– As soon as punishment or reward, the rewards? you withdraw the motivation disappears. 2. You getdiminishingreturns–If the punishment or rewards stay at the same levels, motivation slowly drops off. To get the same motivation next time requiresa bigge reward. 3. It hurtsintrinsicmotivation– Punishing or rewarding people for doing something removes their own innate desire todo it on theirown. From now on you must punish/reward everytime toget them to do it. [source: Alfie Kohn] myth #3: he threatof severe consequences (job s, demotion, etc.) ll motivate people. how to motivate101 whatmotivates? intrinsic motivation [Malone and Lepper (1987)] promotingintrinsic motivation • challenge • curiosity • control • fantasy self-imposed • • cooperation • recognition competition [http://education.calumet.purdue.edu/vockell/EdPsyBook/Edpsy5/Edpsy5_intrinsic.htm] silly random • Use the rules of Improv games:“Yes, and…” guy look good” “No apologizing” • an• internal Celebrate therisk Use ‘sending takers: fail social networkwith virtual presents’ • OpenDoorpolicy is dead: Use Aroundmethod. Not to ‘watch’, Tradejobs ke ideas the awesome the but silly things like Managing by to engage. the Senior Management works with vice versa. Discuss afterwards. • boardroom them with tables out of the moveable furniture. •internalBarCamp, theywould like to other gloriously •days: and Have an “Make the where everyone boardrooms presents Wan custom and rep whatev licensing: about thoserockin’ images: iStockphoto.com (totally cool site) • • exceptfor: aeronchair (google image search p.14) • imagefrom Kathy Sierra’ssite Creating Passionate • Mostarefrom Users (diagram • on consensus p.28) images of cool workspaces thanks to Flickr CC-share alike licensing and Veerle Pieters awesome group: Inspiring Workspaces! (p.42-47) Tara Hunt tara@citizenagency.com 415.694.1951 skype: tarahunt747 www.citizenagency.com www.horsepigcow.com

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